A hybrid Design role at Behaviour Interactive.
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Original listing text, shown exactly as published by the company.
Design and deliver high-quality audio for game sections in collaboration with stakeholders to ensure cohesive integration.
Create, implement, and maintain audio assets for characters, objects, and environments, including sound event integration with animations.
Design complex audio systems using Wwise and Unreal, ensuring seamless functionality and integration into gameplay.
Record and edit various audio elements, including sound effects and voice-over assets.
Test, validate, and refine in-game audio to deliver emotionally impactful player experiences.
Manage priorities effectively, contribute to meetings, and proactively suggest solutions throughout production.
Excellent knowledge of techniques related to sound (recording, mixing, integration, postproduction, foley, SFX, music).
Experience with adding sound to a visual medium.
Excellent knowledge of standard audio and game development tools.
Knowledge of mastering standards.
Excellent grasp of the relationship between SFX and music.
Portfolio demonstrating your work in sound design.
Excellente connaissance des techniques liées au son (enregistrement, mixage, intégration, postproduction, bruitages, effets sonores, musique);
Expérience en ajout de son à un support visuel;
Excellente connaissance des outils standards de développement audio et de jeux vidéo;
Connaissance des normes de mastering;
Excellente compréhension de la relation entre les effets sonores (SFX) et la musique.;
Behaviour Interactive
Design
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Behaviour Interactive Inc. is a Canadian video game developer and publisher based in Montreal. The studio is best known for the online asymmetric multiplayer survival horror game Dead by Daylight (2016).
Source: Wikipedia